Adv. Enriched Metals Outpost |
Workshop |
? |
? |
Researching Adv. Enriched Metals Outpost |
Mines Enriched Metals 30% faster |
Adv. Metals Outpost |
Workshop |
? |
? |
Researching Adv. Metals Outpost |
Mines Metals 30% faster |
Adv. Non-Metals Outpost |
Workshop |
50 Metals, 30 MInerals |
2:00 |
Researching Adv. Non-Metals Outpost |
Mines Rapidium, Organics, and Minerals 40% faster. |
Automatic Outpost |
Workshop |
40 Metals, 50 Minerals |
2:00 |
Researching Automatic Outpost |
Mines the equivalent amount done in a 7-hour workday by an Alter |
Autopilot Device |
Workshop |
10 Metals, 10 Minerals, 20 Organics |
2:00 |
Reaching the end of Act 3 |
Gives you an option for one of the game endings |
Beacon |
Workshop |
50 Metals, 50 Minerals |
4:00 |
Starting Act 3 |
Allows you to call the rescue ship and start the Final Day. |
Chisel |
Workshop |
5 Metals |
6:00 |
Talking to Jan Miner about the “trees” shortly after starting Act 3 |
Allows Jan Miner to relax by making a carving. |
Climbing Hook |
Workshop |
60 Metals, 120 Organics |
1:00 |
Attempting to climb a medium cliff |
Allows you to climb medium cliffs in exchange for Energy |
Drill Cartridge |
Workshop |
20 Metals |
1:00 |
Researching the Vertara Drill |
Allows you to destroy a single rock barrier |
Explosive Charge |
Workshop |
10 Metals, 40 Organics |
1:00 |
Reaching the end of Act 3 |
Gives you an option for one of the game endings |
Filtering Jelly |
Workshop |
30 Metals, 20 Minerals |
? |
Filter Jelly Research |
? |
Luminator |
Workshop |
20 Metals, 20 Rapidium |
2:00 |
Encountering three different Anomaly types in Act 1 by heading to the opposite side of the lava river, then researching Interal Analysis Tool |
Can reveal and destroy Anomalies |
Mining Outpost |
Workshop |
30 Metals |
2:00 |
Progressing in the Prologue |
Allows you or an Alter to mine a deep resource deposit |
Neutralizer Tower |
Workshop |
160 Metals, 160 Minerals |
? |
Placing the Gravity Sensors in Act 2 |
Two required to destroy the anomaly blocking your progress in Act 2 |
Pylon Component Package x3 |
Workshop |
30 Metals |
1:00 |
Progressing in the Prologue |
Allows you to connect a Mining Outpost to the Base |
Qubit Chip |
Workshop |
20 Metals, 20 Minerals, 1 Damaged Chip |
1:00 |
Finding a Damaged Chip |
Allows you to make a Qubit Chip to upgrade your Qubit Level |
RAT |
Workshop |
10 Metals, 30 Minerals |
2:00 |
Reaching the end of Act 3 |
Gives you an option for one of the game endings |
Repair Kit |
Workshop |
10 Metals |
1:00 |
Progressing in the Story |
Allows you or an Alter to repair a broken Module |
Scanner |
Workshop |
20 Metals |
1:00 |
Unlocked automatically in the Prologue |
Allows you to scan for deep veins |
Serum |
Workshop |
10 Minerals, 40 Rapidium, 100 Organics) |
? |
? |
Regrows an actual arm for Jan Miner |
Shield Recharge |
Workshop |
20 Minerals |
0:30 |
Researching Anomaly Shield |
Recharges all of your Anomaly Shields |
Sleeping Gas |
Workshop |
10 Minerals, 120 Organics |
1:00 |
Reaching the end of Act 3 |
Gives you an option for one of the game endings |
Suit Battery |
Workshop |
20 Organics |
1:00 |
Progressing in the Story |
Fully recharges your Suit Energy. |
Suit Mask Upgrade |
Workshop |
30 Metals, 30 Minerals, 20 Organics |
1:00 |
Reaching the end of Act 3 |
Gives you an option for one of the game endings |
Supply Package |
Workshop |
120 Metals, 60 Minerals, 50 Organics |
2:00 |
Meeting the Rebels in Act 3 |
Gives you an option to resolve the conflict with the Rebels |
Vertara Drill |
Workshop |
50 Metals, 20 Organics |
1:00 |
Encountering a rock barrier for the first time in Act 1 |
Allows you to destroy a rock barrier with a Drill Cartridge |
Cooked Meal |
Kitchen |
1 Raw Food |
0:20 |
? |
Provides higher-quality food for you and your Alters, increasing their mood |
Feast |
Kitchen |
30 Organics, 3 Mush |
4:00 |
As Good as a Feast Side Task in Act 2 |
Feeds the entire crew and gives them a mood boost |
Mush |
Kitchen |
5 Organics |
0:30 |
Building the Kitchen |
Provides basic food for you and your Alters |
Special Tea |
Kitchen |
1 Special Plants |
2:00 |
Talking with Jan Shrink in Act 3 about his burnout |
Allows you to have a psychedelic experience with Jan Shrink |
ALX to Metals |
Refinery |
10 ALX |
0:15 |
Researching ALX to Metals |
Converts 10 ALX to 10 Metals |
ALX to Minerals |
Refinery |
? |
? |
Researching ALX to Minerals |
Converts ? ALX to ? Minerals |
ALX to Organics |
Refinery |
10 ALX |
0:15 |
Researching ALX to Organics |
Converts 10 ALX to 15 Organics |
Metals & Organics |
Refinery |
5 Enriched Metals |
0:30 |
Building the Refinery |
Converst 5 Enriched Metals to 5 Metals and 5 Organics |
Polymers Package x10 |
Greenhouse |
10 Organics, 10 Rapidium |
2:15 |
? |
Allows you to grow Polymers |
Raw Food |
Greenhouse |
10 Organics |
1:00 |
Building the Greenhouse |
Allows you to grow Raw Food |
Raw Food Package x10 |
Greenhouse |
50 Organics |
12:00 |
Building the Greenhouse |
A more resource-efficient, but less time-efficient method of growing Raw Food |
Special Plants |
Greenhouse |
10 Organics |
2:00 |
Talking with Jan Shrink in Act 3 about his burnout |
Allows you to make the Special Tea for Jan Shrink |