Life is Strange Collection Physical Release Announced for PS5, Out on October 2

Square Enix has announced Life is Strange Collection for PS5. The collection is a physical release that includes all five games in the Life is Strange franchise, and is available for pre-order on the official Square Enix Store. Life is Strange Collection is slated for release on October 2, and is priced at $59.99.
Life is Strange Collection includes Life is Strange Remastered, Life is Strange: Before the Storm Remastered, Life is Strange 2, Life is Strange: True Colors Deluxe Edition, and Life is Strange: Double Exposure Ultimate Edition. Along with the games themselves, Life is Strange Collection will also include all of the DLC and pre-order bonuses that were released for each game.
All of the Life is Strange games included in the collection tell their own stories with unique protagonists, from Max Caulfield in the first game, to Chloe Price in Before the Storm.
Life is Strange Collection will feature True Colors and Double Exposure in the form of physical discs, while the other three games, along with all DLC and pre-order bonuses, will be available in the form of a code that has to be redeemed online.
The latest game in the series, Life is Strange: Double Exposure, was released back in October 2024. The game features the protagonist of the original Life is Strange–Max Caulfield–and takes place a decade after the events of the first game. Life is Strange: Double Exposure takes place in Caledon University in Vermont.
Max works as a photographer, and ends up awakening to new time-based powers after discovering her best friend Safi dead in the snow. The core gameplay mechanics in Life is Strange: Double Exposure revolves around Max being able to swap between two different timelines. Using this power, Max must figure out how Safi died, and maybe even try and prevent her death to begin with.
In our review, we gave Life is Strange: Double Exposure a score of 9 out of 10. We praised its premise, characters, and the kinds of choices that players are forced to make, while criticising technical rough edges and the rare bout of sloppy writing.