Anomaly Shield +1 |
Exploration |
2 |
6:00 |
0 |
Anomaly Shield +1 |
+1 Charge to Anomaly Shield, which blocks a single Anomaly attack |
Anomaly Shield +1 (Second Upgrade) |
Exploration |
3 |
6:00 |
0 |
Anomaly Shield +1 |
+1 Charge to Anomaly Shield, which blocks a single Anomaly attack |
Anomaly Shield +1 (Third Upgrade) |
Exploration |
4 |
6:00 |
0 |
Suit Upgrade II |
+1 Charge to Anomaly Shield, which blocks a single Anomaly attack |
Cheaper Batteries |
Exploration |
1 |
10:00 |
0 |
N/A |
Suit Batteries cost 50% less Organics. |
Cheaper Climbing |
Exploration |
2 |
10:00 |
0 |
Cheaper Batteries |
Reduces Energy cost for medium and high climbs by 50% |
Energy Gates Inversion |
Exploration |
4 |
6:00 |
0 |
Suit Upgrade II |
Allows you to reverse an Energy Gate’s polarity by hitting it with the Luminator, after which an Energy Gate will refill your Suit Battery. |
Free Climbing |
Exploration |
4 |
6:00 |
0 |
Cheaper Climbing or Suit Upgrade II |
Climbing medium and high cliffs now costs 0 Energy. |
Hook Upgrade |
Exploration |
1 |
4:00 |
0 |
Interact with a tall cliff in Act 2 |
Allows you to climb taller cliffs |
Hub Pylon |
Exploration |
2 |
10:00 |
0 |
N/A |
Unlocks the Hub Pylon with greater range than Standard Pylon |
Luminator Density I |
Exploration |
2 |
6:00 |
0 |
Suit Upgrade I |
25% quicker anomaly neutralization |
Luminator Density II |
Exploration |
3 |
6:00 |
0 |
Luminator Density I |
100% quicker anomaly neutralization |
Luminator Range I |
Exploration |
2 |
6:00 |
0 |
Suit Upgrade I |
25% increased maximum Luminator range |
Luminator Range II |
Exploration |
3 |
6:00 |
0 |
Luminator Range I |
30% increased maximum Luminator range |
Probes Upgrade I |
Exploration |
2 |
10:00 |
0 |
N/A |
Increases the number of scanner probes to 8, and increases connection range |
Probes Upgrade II |
Exploration |
3 |
10:00 |
0 |
Probes Upgrade I |
Increases the number of Scanner Probes to 10, even longer connection range |
Quick Crafting |
Exploration |
2 |
6:00 |
0 |
Suit Upgrade I |
Allows crafting of Drill Charges, Suit Batteries, and Shield Recharges outside of the Base |
Suit Upgrade I |
Exploration |
2 |
6:00 |
1 |
Craft the Luminator |
Increases Suit Battery to 8, Radiation Resistance +20% |
Suit Upgrade II |
Exploration |
3 |
6:00 |
2 |
Suit Upgrade I |
Increases Suit Battery to 10, Radiation Resistance +50% |
Adv. Enriched Metals Outpost |
Economy |
2 |
6:00 |
1 |
Enriched Metals Efficiency I |
Unlocks an advanced Enriched Metals Mining Outpost that is 30% faster than a basic one. |
Adv. Metals Outpost |
Economy |
2 |
6:00 |
1 |
Metals Efficiency I |
Unlocks an advanced Metals Mining Outpost that is 30% faster than a basic one. |
Adv. Non-Metals Outpost |
Economy |
2 |
6:00 |
1 |
Non-Metals Efficiency I |
Unlocks an advanced Non-Metals Mining Outpost for mining Rapidium, Organics, and Minerals that is 40% faster than a basic one. |
ALX Conversion Efficiency |
Economy |
4 |
6:00 |
1 |
ALX-Organics Conversion |
Reduces the amount of ALX needed for conversion. |
ALX-Metals Conversion |
Economy |
3 |
6:00 |
0 |
ALX-Organics Conversion |
Allows converting ALX to Metals at the Refinery. |
ALX-Minerals Conversion |
Economy |
3 |
6:00 |
1 |
ALX-Organics Conversion |
Allows converting ALX to Minerals at the Refinery. |
ALX-Organics Conversion |
Economy |
2 |
6:00 |
0 |
N/A |
Allows converting ALX to Organics at the Refinery. |
Automatic Outpost |
Economy |
3 |
6:00 |
1 |
Adv. Enriched Metals Outpost |
Unlocks Automatic Mining OUtposts that don’t require an operator. One workday of an Automatic Outpost equals 7 hours of human work on a basic outpost. |
Enriched Metals Efficiency I |
Economy |
1 |
6:00 |
0 |
N/A |
Mining and refining Enriched Metals is 15% faster. |
Enriched Metals Efficiency II |
Economy |
3 |
6:00 |
0 |
Adv. Enriched Metals Outpost |
Mining and refining Enriched Metals is 15% faster. |
Enriched Metals Efficiency III |
Economy |
3 |
6:00 |
0 |
Enriched Metals Efficiency II |
Mining and refining Enriched Metals is 15% faster. |
Enriched Metals Efficiency IV |
Economy |
4 |
6:00 |
1 |
Enriched Metals Efficiency III |
Mining and refining Enriched Metals is 25% faster. |
Metals Efficiency I |
Economy |
1 |
6:00 |
0 |
N/A |
Mining Metals is 15% faster. |
Metals Efficiency II |
Economy |
3 |
6:00 |
0 |
Adv. Metals Outpost |
Mining Metals is 15% faster. |
Metals Efficiency III |
Economy |
3 |
6:00 |
0 |
Metals Efficiency II |
Mining Metals is 15% faster. |
Metals Efficiency IV |
Economy |
4 |
6:00 |
1 |
Metals Efficiency III |
Mining Metals is 25% faster. |
Non-Metals Efficiency I |
Economy |
1 |
6:00 |
0 |
N/A |
Mining Minerals, Rapidium, and Organics is 15% faster. |
Non-Metals Efficiency II |
Economy |
2 |
6:00 |
0 |
Adv. Non-Metals Outpost |
Mining Minerals, Rapidium, and Organics is 15% faster. |
Base Expansion II |
Base |
2 |
14:00 |
0 |
N/A |
Increases the size of the Base |
Base Expansion III |
Base |
3 |
14:00 |
0 |
Base Expansion II |
Further expands the size of the Base |
Base Expansion IV |
Base |
4 |
14:00 |
0 |
Base Expansion III |
Allows the expansion of the Base to its maximum size. |
Base Maintenance Workplace |
Base |
1 |
10:00 |
0 |
N/A |
Unlocks a second workplace in the Base Maintenance module. |
Contemplation Room |
Base |
2 |
6:00 |
0 |
Base Expansion II |
Allows the Alters to meditate, or get help from the Shrink or the Guard |
Efficient Food |
Base |
3 |
6:00 |
0 |
Base Expansion III |
Raw food packages (x10) are produced 25% faster. |
Food Farm |
Base |
3 |
6:00 |
1 |
Efficient Food |
Unlocks food farms, which can be placed anywhere on an Organics area to automatically create 3 Raw Food per day. |
Food Farm Efficiency |
Base |
3 |
6:00 |
1 |
Food Farm |
Increases the efficiency of Food Farms to 6 Raw Food per day. |
Gym |
Base |
2 |
6:00 |
0 |
Base Expansion II |
Allows the Alters to exercise |
Magnetic Storm Analysis |
Base |
2 |
6:00 |
0 |
Experience your first Magnetic Storm |
Allows you to predict magnetic storms? |
Medium Storage |
Base |
2 |
6:00 |
0 |
Base Expansion II |
Unlocks the Medium Storage module with a capacity of 300 |
Module Shields I |
Base |
3 |
6:00 |
1 |
Base Expansion III |
Unlocks a Module Shield that slows the deterioration rate of a module by 50%, granting a longer time without repairs. A shielded module also has a bigger chance of not getting damaged during a Magnetic Storm. |
Module Shields II |
Base |
4 |
6:00 |
1 |
Module Shields I |
Unlocks better, more durable Module Shields. A module with a T2 Shield doesn’t break and never gets damaged during a Magnetic Storm. |
Park with Bench |
Base |
N/A |
10:00 |
0 |
Find the Holo Chip in Act 2 |
Allows you to build a Park with Bench, providing your Alters another place to relax. |
Personal Cabin |
Base |
3 |
6:00 |
0 |
Base Expansion III |
Unlocks a Personal Cabin where one Alter can sleep. Privacy has a positive effect on the Alters’ moods. |
Radiation Repulsor |
Base |
2 |
6:00 |
1 |
Collect a Planetary Sample for the first time |
Allows you to build Radiation Repulsors, which can reduce or totally neutralize radiation in the Base. |
Recycler |
Base |
1 |
10:00 |
0 |
N/A |
Unlocks the Recycler Module, which produces 5 Organics per person each day. |
Ark Sarcophagus |
Mission |
N/A |
4:00 |
0 |
Reach the end of Act 3 |
Allows you to smuggle your Alters to Earth |
Autopilot Device |
Mission |
N/A |
4:00 |
0 |
Reach the end of Act 3 |
Allows you to fly back to Earth on a different path for one of the endings. |
Beacon Blockade |
Mission |
N/A |
10:00 |
0 |
Attempt to activate the Beacon in Act 3 |
Progresses the story in Act 3 |
Bridge Anchor |
Mission |
N/A |
10:00 |
0 |
Research “Crossing the Lava River,” speak with Jan Scientist, get the Blueprints from Maxwell, and speak with Jan Scientist again |
Allows you to proceed to Act 2 by bridging the gap over the lava river. |
Crossing the Lava River |
Mission |
N/A |
10:00 |
0 |
Investigate the Lava River in Act 1 |
Look into possible ways of getting the base to the other side of the lava river. |
Filtering Jelly |
Mission |
N/A |
6:00 |
0 |
Talk with the Alters about the state of the water |
? |
Interal Analysis Tool |
Mission |
N/A |
4:00 |
0 |
Encountering three different Anomaly types in Act 1 by heading to the opposite side of the lava river, then |
Allows you to destroy Anomalies |
Materializer Module |
Mission |
N/A |
10:00 |
0 |
Research the Beacon Blockade |
Progresses the story in Act 3 by allowing you to climb the Interal Tree |
Neutralizer Towers |
Mission |
N/A |
10:00 |
0 |
Place the Gravity Sensor in one of its locations in Act 2 |
Allows you to destroy the anomaly blocking your progress in Act 2. |
Private Research |
Mission |
N/A |
24:00 |
0 |
Speak with Jan Scientist about his legacy in Act 2 |
Boosts the mood of Jan Scientist. |
Prosthetic Arm |
Mission |
N/A |
4:00 |
0 |
Jan Miner cuts off his arm, talk with Jan Scientist afterward |
Unlocks a Prosthetic Arm for the Miner. |
QC Hacking |
Mission |
N/A |
10:00 |
0 |
Speak with Lucas and then Maxwell about the health of the Alters in Act 2 |
Allows the creation of the Tabula Rasa in order to heal your Alters in Act 2. |
Serum |
Mission |
N/A |
10:00 |
0 |
Jan Miner cuts off his arm, talk with Jan Technician afterward. |
Unlocks a serum that regrows Jan Miner’s arm. |
Sheep Autopsy |
Mission |
N/A |
6:00 |
0 |
Molly the Sheep dies |
Finds out the cause of Molly’s death |
Suit Mask Upgrade |
Mission |
N/A |
4:00 |
0 |
Read the end of Act 3 |
Allows you to survive the gas used in one of the endings. |