Dreamveil Out Now With New PvE Scenarios, Class System

Developer Starry Studio has revealed details about its next major update for Once Human – Version 2.0: Dreamveil. The studio has confirmed that the update will weigh in at 10.65 GB on PC, 3.66 GB on Android, and 4.49 GB on iOS. Maintenance is scheduled for 4 PM PT, which is also when the update should go live.
The studio has also revealed what kind of content players can expect from the Dreamveil update, which includes a new PvE scenario, the public test of the new class system, the Dreamland Fantasia event, the ability to grab character rewards across platforms, as well as a host of other content, along with optimization improvements.
Headlining the update is the Endless Dream PvE scenario where players get to enter an ever-shifting dreamscape to hunt down the Original Entity that has been behind the nightmares. As part of the scenario, players will get access to all existing regions across Nalcott.
The scenario also revolves around what has been described by the studio as “layers of nested Dream Zones” that have been encroaching on the surrounding wilderness. This means that, as players get deeper in their fight against the nightmares, they’ll also end up facing more dangerously mutated fauna with constantly stacking and multiplying effects.
The scenario features multiple endings for players to unlock, with the Dream Zones and Deviants evolving as the scenario progresses. Eliminating Eternal Dreams, for example, will reduce the duration of Phases I to V, which in turn leads to higher difficulty across the scenario. In its entirety, the Endless Dream scenario is split into five phases: Aberrated Ascension, Strange Dream, Ominous Corrosion, Elusive Reality, and Endless Shadows. Along the way, players will also unlock additional content, including new hard difficulty dungeons and personal tasks.
The class system being introduced to the game will kick things off with three distinct options: Chef, Gardener, and Beastmaster. Each class will have its own unique abilities and talents, with the core ability having affects on fundamental gameplay for the character depending on the class and its role.
The chef can make use of their cooking skills to create dishes that can offer buffs for players. The Gardener, on the other hand, can graft crops with biomechanical parts to get dual-stat crops. The Beastmaster, as the name might imply, can befriend Beast Partners that can fight alongside them, or simply gather and mine for materials. Access to these classes opens up once a player has completed the tutorial. Those that would prefer to play without the class system can instead make use of the Freelancer class.
Check out the patch notes for some of the deeper things in Once Human’s latest update below.
Once Human Version 2.0: Dreamveil patch notes:
1. Optimized skill-related lag and visual performance issues during the Eternal Dreamer boss fight.
2. Adjusted the HP of Deviants in dungeons to align with Manibus and The Way of Winter, ensuring a consistent experience across scenarios.
3. Updated the mechanics of the Nightmare enemy. It’s now invulnerable by default and must be defeated using Phantasmal AP Ammo.
4. Adjusted the consumption rate of Nightmare Light Source when using the Nightmare Lantern. It now consumes one unit every 20s instead of 5 per minute.
5. Improved the visual effects of resource drops when ore is struck by lightning.
6. Extended the warning duration for lightning strikes during inactive periods.
7. Improved the item description for Lightning Orb.
8. Increased the area of the Dream Zone during Deep Dreamer battles.
9. Removed teleportation restrictions within the Dream Zone.
10. The following items can now be freely traded:
Items: Nightmare Lantern, Nightmare Light Source, Reality Resetol, Lumen, Lightning Orb, Lightning 18, Lightning 24
Fur/Hide: Dream Zone Deer Hide, Dream Zone Wolf Skin, Dream Zone Rabbit Fur, Dream Zone Wool, Dream Zone Cowhide.
Deviations: Dream Zone – H37, Dream Zone – Wish Box.
11. Adjusted the difficulty of certain tasks and added new ones to replace those that were too difficult.
12. Improved the available placement range for stalls in the Trade Zone.
13. Enhanced the visual effects of Dark Corrosion.
14. Increased the amount of resources obtained from trees and ores destroyed by explosions in Nightmare Specs explosive zones.
15. Changed the keybinding to open Dream Zone details from holding the Alt key to holding the plus key.
1. Added a new Tactical Facilities tab under the Defense section in Facilities.
2. Renamed Gun Port Wall 01 to Shelter Gun Port and moved it under the Tactical Facilities tab.
3. New facilities:
1) Ladder: Can be attached to walls for vertical climbing.
2) Shutter Door: Can be attached to foundations or walls; Opens vertically and allows four-wheeled vehicles to pass through.
3) Iron Mesh Wall: Attaches like a wall. Useful for reconnaissance and allows shooting through the mesh.
4) Iron Mesh Floor: Attaches like a ceiling. Useful for reconnaissance and allows shooting through the mesh.
4. Meta-Humans can now directly build barricades and fence-type facilities in the wilderness. Completed structures of these types can also be placed from the Hotbar while in the wilderness.
5. Due to the arrival of Manibus, the disassembly function in Meta-Human territories has been affected by Realm instability. Disassembly Benches built within the territory can now only dismantle materials of Green rarity or lower, finished structures of Green rarity or lower, and some Green-quality gear. Disassembly Benches in the wilderness will be renamed Advanced Disassembly Bench. These can dismantle items of all rarities and operate at twice the efficiency of indoor benches!
6. Changed mineral respawn logic from fixed locations to random spawns.
7. Scattered Storage Crates along roads now have a chance to drop low-level Basic Realm Crate Access Cards. Deviants may also drop them.
8. Adjusted drop rates for Electric Chainsaws and Electric Drills to better reflect their rarity.
9. You can now occasionally find soda in abandoned cars and roadside Storage Crates, helping reduce thirst during exploration.
10. Optimized the item icon for Memory Chips.
11. Mining Platforms and Logging Platforms can now be repaired.
12. Optimized repair costs for weapons and gear. Weapon repairs no longer consume the weapon body.
13. Enhanced the visual effects of Realm Crates for better visibility.
14. Optimized the overall loot drop experience from crates inside strongholds, making it smoother.
15. Opening a Deviation Loot Crate no longer triggers a pop-up message that blocks your view.
16. Significantly reduced the weight of Memory Chip, allowing Meta-Humans to carry more of them at once.
17. New craftable Weapons:
1) R500
Weapon Stats:
l Attack: 33
l Fire Rate (RPM): 180
l Magazine Capacity: 8
l Weakspot DMG Multiplier: 75%
2) R500 – Medium Caliber
Weapon Stats:
l ATK: 50
l Fire Rate (RPM): 140
l Magazine Capacity: 6
l Weakspot DMG Multiplier: 80%
18. Removed Craftable Weapon: DE.50
The DE.50 no longer appears in Memetics, crafting, or exploration loot. We’ll bring it back in a future update after adjusting its role and performance.
19. New finished weapons available only through exploration:
1) Compound Bow
Weapon Stats:
l Attack: 55
l Fire Rate (RPM): 150
l Magazine Capacity: 1
l Weakspot DMG Multiplier: 65%
2) DE.50 – Jaws
Weapon Stats:
l Attack: 38
l Fire Rate (RPM): 220
l Magazine Capacity: 9
l Weakspot DMG Multiplier: 75%
20. Adjustments to Crude Ammo Unlocks in Memetics:
We removed the unlock nodes for Crude Ammo from the Crafting Memetics. Crude Ammo is now unlocked alongside its corresponding weapon:
l Small-caliber Crude Ammo unlocks with the R500
l Shotgun Crude Ammo unlocks with the shotgun
l Medium-caliber Crude Ammo unlocks with R500 – Medium Caliber
l Sniper Rifle Crude Ammo unlocks with SN700.
21. Weapon balance adjustments:
i. Shotgun
a) DBSG
Single pellet DMG: 10 → 13
b) S870
Single pellet DMG: 10 → 13
c) DB12 – Backfire
Single pellet DMG: 10 → 15
d) ACS12 – Corrosion
Single pellet DMG: 10 → 13
ii. Crossbow
a) Rustic Crossbow
Weakspot DMG Multiplier: 50% → 40%
b) Recurve Bow
Attack: 60 → 50
Full Draw Time: 1s → 1.2s
iii. Other weapons
a) G17
Attack: 17 → 18
b) G17 – Shattered
Attack: 18 → 19
c) SOCR
Attack: 16 → 18
d) KVD – Boom! Boom!
Attack: 16 → 18
e) M416 – Silent Anabasis
Attack: 15 → 16
f) HAMR – Brahminy
Attack: 60 → 66
g) RPG7 Rocket Launcher
Attack: 180 → 315
22. Deviation Acquisition Adjustments
a) New Deviation: Voodoo Doll
Battle Skill: Activate Blood Frenzy to instantly convert 45% of current HP into a temporary shield worth double that amount. While active, hitting targets with a weapon restores HP. Lasts 15s.
Ultimate: Unleash Voodoo Doll, dealing DMG to enemy units within a 20-meter range while restoring HP to you and itself.
b) New Deviation: Shattered Maiden.
Battle Skill: Summon the Shattered Maiden. As she advances, she will attack detected enemy units and reduce their Movement Speed.
Ultimate: You wear the Shattered Maiden’s gloves, interrupting and petrifying all enemy units facing you.
c) Removed Deviations
You can no longer acquire Butterfly’s Emissary or Mr. Wish. If you’ve already acquired them, you can still use them.
23. Deviation Balance Adjustments
a) Polar Jelly
Ultimate: Enemy units inside the mist’s range will also take damage.
b) Festering Gel
Battle Skill: Changed the Force buff from permanent to temporary. It will now expire when its duration ends. Reduced the Force buff from 60 points to 50 points.
Ultimate: Reduced the HP recovery speed from 6 HP to 5 HP per second.
c) Invincible Sun
Ultimate: Reduced the direct damage from 50 to 40. Reduced the ground flames’ duration from 13s to 10s.
d) Pyro Dino
Battle Skill: Reduced the ground flames’ duration from 13s to 10s.
Ultimate: Reduced Pyro Dino’s summon duration from 30s to 25s. Reduced Pyro Dino’s direct damage from 40 to 35. Reduced the ground flames’ duration from 13s to 10s.
e) ZapCam
Battle Skill: Reduced the duration of the see-through effect on enemy units from 10s to 6s.
Ultimate: Reduced the duration from 30s to 25s. Reduced the duration of the see-through effect on enemy units from 10s to 6s.
Reduced the Chaosweaver’s shield value and increased the cooldown of its summoning ability.
1. Optimized character visual effects.
2. Optimized certain animations for female characters.
3. Optimized the lighting effects in the wilderness.
4. Optimized the lighting effects in dungeon scenes.
A new furniture item, the Fashion Mannequin, is now available. Meta-Humans can purchase its blueprint from Weber at Deadsville. Go to Build Menu → Facilities → Function to build it. You can place outfits you already own onto the mannequin and display them in your territory.
1. Optimized alignment accuracy when placing complete house blueprints in your territory.
2. Optimized the interface to accidental full-resource conversions in the Transit Storage.
3. Added structure upgrade and downgrade options using the G key in Construction Mode. After entering this mode, you can quickly upgrade or downgrade targeted panels. A confirmation prompt will appear before downgrading to avoid mistakes.
4. Added territory construction permission settings in the Territory Terminal.
Optimized the steering responsiveness and drift stability of coupes and off-roaders at high speeds.
1. Added vehicle drift and airtime-related tasks to Manibus, The Way of Winter, Evolution’s Call, and Endless Dream.
2. Added a feature allowing veteran accounts to skip the tutorial when creating new characters.
Added grid guides and aspect ratio options to Camera Mode. Improved overall shooting experience, with support for action pausing and speed adjustment.
1. Streamlined the Whisper creation process. You no longer need to enter a title or tags. For high-quality Whispers, the system will automatically generate them using AI.
2. You can now comment on and reply to Whispers. Support the ones you like with warm messages. If you don’t want others to comment or reply, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom) to adjust who can interact with your messages.
3. The Discover tab on the Whispers interface now includes Trending and Nearby sections for easier access to popular messages.
4. In the My tab, you can now view all your likes, saves, comments, views, and messages you’ve posted.
5. The Notifications tab has been updated. You’ll now get alerts when your Whispers receive likes, comments, or saves. To turn off notifications, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom). We’ll also regularly review Whisper content and reward high-quality contributors. Whether it’s guides, tips, or personal sharing, all are welcome. Keep an eye out for upcoming community events!
1. Added character coordinate display to the Eternaland map.
2. Streamlined the Eternaland tutorial task flow.
3. Added new Eternaland Journeys.
4. Added quick-display for personal island Namecards.
5. Added a new island bookmarking feature. Meta-Humans can now save their favorite islands on the Island Namecard and fast-travel to them via Island Roaming.
6. Island Namecards now support copying island codes. You can also tap a message author’s avatar to view their character profile, and receive alerts when new messages are posted.
1. Optimized the camera composition when aiming over the shoulder.
2. Optimized character movement controls.
1. Increased the stack limit for Asterism Crates from 100 to 1,000.
2. Combat notifications now appear in the System tab (bottom-left of the chat window) when you knock down or defeat hostile Meta-Humans, or when they do the same to you.
1. Fixed the issue where the construction cost of certain half-structures was significantly higher than that of full structures.
2. Fixed abnormal construction costs for portals.
1. We’ve found an issue where defeating Super Anomalies wouldn’t complete certain challenges. These tasks have now been removed from Meta’s Bounty
2. Fixed an issue where Eternaland orders weren’t granting Battle Pass Exp.
3. Fixed an issue where the recommended Eternaland Exp sources in the Battle Pass were displaying incorrectly.
4. Fixed an issue where some weapon skin effects didn’t display correctly on mobile devices.
Fixed an issue where iOS users couldn’t claim desktop widget event rewards.
1. Fixed an issue where floating panels couldn’t be wallpapered.
2. Fixed an issue where wall or ceiling textures would jitter when rotated and the mouse was slightly moved.
Optimized render distance for some buildings in the Trade Zone and fixed disappearing visuals.
1. Fixed rare cases where Meta-Humans would fall through the ground while teleporting in dungeons.
2. Fixed occasional disappearance of the boundary oil film in The Prime War.
3. Fixed an issue where Sennacherib could take Elemental DMG in Securement Silos – EX1.
1. Fixed incorrect coordinates for certain tasks on the Eternaland map.
2. Fixed an issue where The Prime War Battle Passes in Eternaland would permanently take up backpack space without any way to discard them. These passes can now be sold in Eternaland.